Wednesday 29 June 2016

Dream Defenders VR Phase 2

We are in progress with the 2nd phase of our plan. That is to bring Dream Defenders Series into the world of Virtual Reality. A whole new experience of storytelling that allows the audience to participate in the story. 

Not only will it allow you to look around in 360, but you can also walk, run, jump and fight side by side with Zane and Zoey against the evil queen Icela and her momoks (The nightmare monsters). You will be able to fire laser beams at the momoks, just by staring at your targets like Cyclops in X-Men.

In the 3rd phase, we plan to allow audiences to decide their own path in the story. And also allow multiple audiences to go into the same world simultaneously.

Now we are waiting for Microsoft's Hololens to be released in Asia. Next, it will be bringing Dream Defenders into the world of Hololens.

In July, we will be making another announcement of our 4th entry into the US market. The first 3 entries were 3net, Hulu and Discover Family. Together with our new US partner, we will be launching a campaign for Dream Defenders in the next 9 months.

Next stop will be China. In August, we will go to Beijing, Shanghai and Nanjing to go into the 2nd phase of partnership discussion.

Currently the series is distributed by DreamWorks and the series has reached out to 80 countries world wide.

Stay tuned for more news coming up.

Tuesday 21 June 2016

Featured in Animation: A World History: Volume III: Contemporary Times

Both CG Protege and Tiny Island including Dream Defenders were mentioned in Mr Giannalberto Bendazzi book (Animation: A World History: Volume III: Contemporary Times) Honoured to be recorded as part of Singapore Animation History.

Available on Amazon

"A continuation of 1994’s groundbreaking Cartoons, Giannalberto Bendazzi’s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, Animation: A World History encompasses the history of animation production on every continent over the span of three centuries.

Volume III catches you up to speed on the state of animation from 1991 to present. Although characterized by such trends as economic globalization, the expansion of television series, emerging markets in countries like China and India, and the consolidation of elitist auteur animation, the story of contemporary animation is still open to interpretation. With an abundance of first-hand research and topics ranging from Nickelodeon and Pixar to modern Estonian animation, this book is the most complete record of modern animation on the market and is essential reading for all serious students of animation history."